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Rook is a silent protagonist and a blank slate, always available for you to project into and through.Ī silent protagonist solves a lot of problems for an open-world game like Far Cry 5. Short of being dropped into a world where they are under threat and continually working to liberate that place, there’s nothing inside of Rook that the player isn’t putting there. Rook has no dreams, no beliefs, no feelings. Rook has no inner life or desires beyond what you ask them to do. You’re called “Deputy” or sometimes “Rook,” literally just a shortening of your job as a rookie cop. You choose their look, their gender, their clothes, all of it. Unlike Far Cry 4’s Ajay Ghale or Far Cry 3’s Jason Brody, who are at least vaguely defined as having personalities in their worlds, this character is completely you.
#Silent protagonist fallout 4 series
This design decision, however, has some bigger (and likely unintentional) effects for the player.įar Cry 5 is the first game in the series to let us play as a character of our own making.
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One of the ways it accomplishes this interest is by cutting out some of the narrative planks from the previous games and doubling down on the blank slate of its silent protagonist. It also asks that you be entertained by its open-world map filled with hand-crafted content and the kind of hijinks that start when NPCs like turkeys, drug zombies, and your allies all start running into each other. It asks you to be interested in the serious tone of its cult led by the religious and brutal Joseph Seed. Postscript is Cameron Kunzelman's weekly column about endings, apocalypses, deaths, bosses, and all sorts of other finalities.įar Cry 5 is a game that asks a lot of the player.